I have been thinking about creating my own game for a long time, and the Play-to-Earn format seems interesting. A friend of mine developed something similar a year ago, but he didn't take into account the balance of the economy, and as a result, most players started withdrawing more than the game earned. The idea was a failure, although the gameplay itself was cool. I would like to understand how to avoid such mistakes. Where do I start if I have almost no knowledge of blockchain but experience in creating mobile games?
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